Hanu Kancharla

Multiplayer Shooter (Work in Progress, Prototype) – Personal 

Multiplayer Shooter (Unnamed Work in Progress, Prototype) – Personal 

Game Engine: Unreal Engine

Programming Language: C++

Game Type: Multiplayer Shooter 

Assets used: Synty

Here I implemented many features in C++ and blueprints such as

Animations

Basic Animation System which involves usage of 

Advanced Animation System which involves usage of 

Gun Combat

Combat System involving

Networking

Replication(Interaction pop up only appears on only the person interacting with the gun. In this case only on the right most person) 

Code

Simple networking code when player equips a weapon