Hanu Kancharla

De_Dust 3

De_Dust 3

Game Engine: Unity

Programming Language: C#

Game Type: Top Down Multiplayer Shooter

Assets used: Mixamo, Dev Assets

Here I implemented many features such as

Mini map showing in top of the screen

Implemented time sync among all the players in the server

de_dust3 2021-10-06 21-20-35_Trim.mp4

Gameplay video

Implemented real time leaderboard which counts the number of kills and deaths

Used Unity's particle system to display blood effects when getting shot

Gives players live kill death info when a player dies during a match