Hanu Kancharla
De_Dust 3
De_Dust 3
De_Dust 3
Game Engine: Unity
Programming Language: C#
Game Type: Top Down Multiplayer Shooter
Assets used: Mixamo, Dev Assets
Here I implemented many features such as
Mini map
Reloading the gun and syncing several the animations over the network
Implemented time synchronization over the network
Display Leaderboard
Display Kill-Death info stats live
Implemented a lobby system where 20 players can play real time
Mini map showing in top of the screen
Implemented time sync among all the players in the server
de_dust3 2021-10-06 21-20-35_Trim.mp4
Gameplay video
Implemented real time leaderboard which counts the number of kills and deaths
Implemented real time leaderboard which counts the number of kills and deaths
Used Unity's particle system to display blood effects when getting shot
Gives players live kill death info when a player dies during a match